What is this sound called?
-
- Interact. Don't Spam.
- Posts: 11
- Joined: Wed Jun 28, 2017 11:00 pm
- Location: Lund, Sweden.
- Contact:
What is this sound called?
There's this techno percussion stab thingy that I have heard atleast 10 times, but I can't seem to replicate it and I can't find its name anywhere.
Does anyone know what it's called? Or how you synthesize it?
Example: at exactly two minutes.
youtu.be/bFC7yVYALZY
Does anyone know what it's called? Or how you synthesize it?
Example: at exactly two minutes.
youtu.be/bFC7yVYALZY
Re: What is this sound called?
I'd try an FM synth, 2 ops with percussive/stabby envelopes and then a fair amount of reverb. I might be miles off... and I suspect there's a couple of ways of getting something similar.
- zukenbauer
- You only live once
- Posts: 512
- Joined: Sun Feb 14, 2016 1:52 pm
Re: What is this sound called?
You mean this low mid that starts playing a sequence at 2:00?koka- wrote:There's this techno percussion stab thingy that I have heard atleast 10 times, but I can't seem to replicate it and I can't find its name anywhere.
Does anyone know what it's called? Or how you synthesize it?
Example: at exactly two minutes.
youtu.be/bFC7yVYALZY
Ti me it sounds like 2 square wawes detuned little bit, some filter env with small cutoff and resonance aroun 11 o'clock.
Im listening only through mobile phone speakers so naybe im mistaken.
Re: What is this sound called?
What Tzuki says. There is also a thread that covers this. Search for Stab,bassline or so.. Don't know anymore, but i've seen it.
Re: What is this sound called?
Waveshaping sounds interesting - how do you do that? What software do you need?
Thanks
Thanks
Re: What is this sound called?
Abletons saturation has a waveshaping mode which is totally fine. Check the Dropbox-link. The one by Audiothing has more control over the applied shaping function as well as onboard modulation: https://www.audiothing.net/effects/wave-box/
In general, sine-type input is the most musical for getting results that are not just distorted. And the amount of waveshaping needs careful adjustment. Otherwise you easily end up with noise.
Another thing that's fun is that waveshaping is acting very dynamicly upon changes in incoming level. For such sounds as above I'd just feed the waveshaper with a dull sine with a snappy volume envelope, then bend it to taste.
Also good fun to feed it with chorded sine-type sounds, organs etc. Can get quite drastic changes in the sound by using velocity variations etc.
In general, sine-type input is the most musical for getting results that are not just distorted. And the amount of waveshaping needs careful adjustment. Otherwise you easily end up with noise.
Another thing that's fun is that waveshaping is acting very dynamicly upon changes in incoming level. For such sounds as above I'd just feed the waveshaper with a dull sine with a snappy volume envelope, then bend it to taste.
Also good fun to feed it with chorded sine-type sounds, organs etc. Can get quite drastic changes in the sound by using velocity variations etc.
- Lost to the Void
- subsekt
- Posts: 13518
- Joined: Sat Feb 18, 2012 1:31 pm
Re: What is this sound called?
This sound does not have a name officially. I always called them clonks.
Buy I hearby name this sound Margaret.
Buy I hearby name this sound Margaret.
Re: What is this sound called?
Thanks for that little rundown rktic, I'm at work so couldn't check those albeton files you upped but I'll certainly check them tonight. I've been looking for a similar sound to Margaret for a while but always ended up either with a subtractive square type sound or a using FM8 and ending up too FMish.
Cheers!
Cheers!
- Lost to the Void
- subsekt
- Posts: 13518
- Joined: Sat Feb 18, 2012 1:31 pm
Re: What is this sound called?
You did a great job there man.rktic wrote:Simpler way: sinewave + waveshaper
https://www.dropbox.com/s/nwot4dhu0ljpg ... M.als?dl=0
I really don`t use waveshapers enough.
Re: What is this sound called?
Thank you guys.
Of course you can also get the sound with FM and envelopes but it's just much more fiddling with envelopes etc. Bending sines is much more intuitive. Especially when adding automation.
Of course you can also get the sound with FM and envelopes but it's just much more fiddling with envelopes etc. Bending sines is much more intuitive. Especially when adding automation.
-
- Interact. Don't Spam.
- Posts: 11
- Joined: Wed Jun 28, 2017 11:00 pm
- Location: Lund, Sweden.
- Contact:
Re: What is this sound called?
Man thanks I downloaded the project, top class tip. Will learn more about waveshaping tonightrktic wrote:Abletons saturation has a waveshaping mode which is totally fine. Check the Dropbox-link. The one by Audiothing has more control over the applied shaping function as well as onboard modulation: https://www.audiothing.net/effects/wave-box/
In general, sine-type input is the most musical for getting results that are not just distorted. And the amount of waveshaping needs careful adjustment. Otherwise you easily end up with noise.
Another thing that's fun is that waveshaping is acting very dynamicly upon changes in incoming level. For such sounds as above I'd just feed the waveshaper with a dull sine with a snappy volume envelope, then bend it to taste.
Also good fun to feed it with chorded sine-type sounds, organs etc. Can get quite drastic changes in the sound by using velocity variations etc.
Re: What is this sound called?
If you're using Live then the Operator preset 'Mallet Head' is another good reference for this type of sound.
Re: What is this sound called?
Whoa, cool.rktic wrote:Abletons saturation has a waveshaping mode which is totally fine. Check the Dropbox-link. The one by Audiothing has more control over the applied shaping function as well as onboard modulation: https://www.audiothing.net/effects/wave-box/
In general, sine-type input is the most musical for getting results that are not just distorted. And the amount of waveshaping needs careful adjustment. Otherwise you easily end up with noise.
Another thing that's fun is that waveshaping is acting very dynamicly upon changes in incoming level. For such sounds as above I'd just feed the waveshaper with a dull sine with a snappy volume envelope, then bend it to taste.
Also good fun to feed it with chorded sine-type sounds, organs etc. Can get quite drastic changes in the sound by using velocity variations etc.
If I have wanted that FM sq thing, I have always just gone the 2op route and tweaking but the waveshaper thing really adds some noise and dirt that you get when you are sort of in this ballpark with hardware FM synths
Some tweaking and adjusments get very DX11 like sounds complete with the grit this way.
I have a DX11 albeit a bit temperamental atm and I've never really known what I was doing with FM. I have always tweaked something close until I kind of arrived at a similar sound to what I had in my head using tweaked marimba style presets and EP's played low.
Picked up the Volca FM but haven't tried the 2 op square donk thing with it, it's a bit 'clean' sounding so might not do it for me.