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 Post subject: Klanghelm SDRR2
PostPosted: Fri Jun 16, 2017 8:26 pm 
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Klanghelm has just released SDRR2 and it's a free update for existing users.

https://klanghelm.com/contents/products/SDRR/SDRR.php



The free version IVGI has also been updated to version 2.

https://klanghelm.com/contents/products/IVGI/IVGI.php


Tony's post on KVR;

http://www.kvraudio.com/forum/viewtopic ... 6&t=486431

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 Post subject: Re: Klanghelm SDRR2
PostPosted: Fri Jun 16, 2017 9:07 pm 
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Oh I didnt see that coming just yet, thanks for the info!

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 Post subject: Re: Klanghelm SDRR2
PostPosted: Fri Jun 16, 2017 10:16 pm 
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Anyone uses different stages, me myself prefer stage I. What separates them, please educate me=)

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 Post subject: Re: Klanghelm SDRR2
PostPosted: Fri Jun 16, 2017 11:01 pm 
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The stages basically introduce a more coloured sound and get darker though it's not as simple as that as it varies between the models.

It is explained in the manual, but an even better way of learning it is enabling tool tips which has been added in this update. If you click the klanghelm logo and enable tool tips, you get an explanation of each parameter of sdrr when you hover over it, really handy for getting to know it.

This update is really nice.


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 Post subject: Re: Klanghelm SDRR2
PostPosted: Sat Jun 17, 2017 11:42 am 
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How does the sound of V2 compare to V2? haven't had the time to test it yet.


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 Post subject: Re: Klanghelm SDRR2
PostPosted: Sat Jun 17, 2017 4:52 pm 
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It did sound really nice before but I found if pushing it too much didn't sound so nice to my ears but in v2 it actually sounds lovely to me when going overboard with it.

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 Post subject: Re: Klanghelm SDRR2
PostPosted: Sat Jun 17, 2017 6:41 pm 
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Been using SDRR2 today and I'm impressed. I loved the first one but the new version is even better, amazing.

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 Post subject: Re: Klanghelm SDRR2
PostPosted: Sat Jun 17, 2017 9:22 pm 
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Do you all use it for something special, like has it any task where it's extra useful for? Or am i happy and don't need this, when i already own soundtoys decapitator? :)

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 Post subject: Re: Klanghelm SDRR2
PostPosted: Sat Jun 17, 2017 9:42 pm 
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Root wrote:
Do you all use it for something special, like has it any task where it's extra useful for? Or am i happy and don't need this, when i already own soundtoys decapitator? :)


Decapitator shines with balls to the walls distortion, SDRR is great to just add a bit of smoothing out (tube mode) or edge (desk mode) to sounds.


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 Post subject: Re: Klanghelm SDRR2
PostPosted: Sat Jun 17, 2017 9:51 pm 
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Definitely quite different and worth owning both. I find SDRR very useful on kicks, although I haven't had it for long and still learning it.


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 Post subject: Re: Klanghelm SDRR2
PostPosted: Sun Jun 18, 2017 8:40 am 
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Root wrote:
Do you all use it for something special, like has it any task where it's extra useful for? Or am i happy and don't need this, when i already own soundtoys decapitator? :)

drive and bitcrush in digimode if you want some drumelements to pop out in the mix.

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 Post subject: Re: Klanghelm SDRR2
PostPosted: Sun Jun 18, 2017 8:42 am 
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CRDM wrote:
The stages basically introduce a more coloured sound and get darker though it's not as simple as that as it varies between the models.

It is explained in the manual, but an even better way of learning it is enabling tool tips which has been added in this update. If you click the klanghelm logo and enable tool tips, you get an explanation of each parameter of sdrr when you hover over it, really handy for getting to know it.

This update is really nice.

Thanx, nice tip with the help pointer.

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 Post subject: Re: Klanghelm SDRR2
PostPosted: Sun Jun 18, 2017 9:41 am 
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Cool, THX!

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 Post subject: Re: Klanghelm SDRR2
PostPosted: Sun Jun 18, 2017 3:54 pm 
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Mattias wrote:
Been using SDRR2 today and I'm impressed. I loved the first one but the new version is even better, amazing.


Yeah feel the same way, amazing work from Tony as usual.

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 Post subject: Re: Klanghelm SDRR2
PostPosted: Tue Jun 20, 2017 1:28 pm 
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i use it to make "overdriven" kicks, really good

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